Quality of life + Challenges


5/28/2022 --- v0.6

Decided to add some individual challenges to each level for a little bit of depth. Some levels have an intended method of completion while others are there for the player to figure out how to complete them using the limitations they're given. For now, completing these challenges only gives the level you completed the challenges for a bronze, silver or gold look. 

At the same time, I've also optimized several facets of the game. Mainly, I fixed the pixel squashing problem that affected UI due to bad resolution ratios. The problem of text being squashed is still a thing though. Something you might notice is that a lot of the challenge indicators are pretty terrible looking.... I just made some quick placeholders for now because I'm not an artist... still working on it. 

  • Fixed HUD pixels being squashed. 
  • Increased player drag so moving doesn't feel as floaty as before.
  • Added several new props and fruits (no levels containing them yet)
  • Improved enemy AI to have line of sight and sight radius. (No pathfinding yet) 

Known bugs so far this patch: 

  • Player falls slowly after touching the flag.
  • Player sometimes gets stuck on ledges, causing them to fail to climb onto a surface.

Entropy

Files

Simple Platformer.zip Play in browser
May 28, 2022

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